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1. Myrmidon for Exploration and 4/10 Complexes? If not, any other ships? - in Ships and Modules [original thread]
here is a pretty standar fit as you skill up change to t2 modules. it will do anything you can find in highsec, however it'll do it very very slowly (if you can only use hybrids fit raills) [Myrmidon, Low-skill explorer] Damage Control II Med...
- by Uriel Winston - at 2011.11.20 20:22:00
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2. Tengu and L4 needed Tank - in Missions & Complexes [original thread]
very little pimp fitted for max dmg tengu: 534 tank stable with ab off 785dps with 5% dmg and 5% rof implant [Tengu, PvE] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic ...
- by Uriel Winston - at 2011.11.10 19:47:00
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3. Heard a rumor! - in Ships and Modules [original thread]
Pink Rifter Reporting for Duty!!! also i'll add HELLO KITTY decals. bwahahahha just thinking about the bears tears when a whole fleet of Pink battleships suicide gank their ships, makes me laugh
- by Uriel Winston - at 2011.11.09 22:03:00
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4. PC MAchariel/Nightmare/Tengu Pilot - in Character Bazaar [original thread]
This character worth MORE than 7b isk (DO NOT sell at that price) what you should do is: take that 7b isk and add to that ALL your implants market value from all your clones. and that would make somewhat fair price.
- by Uriel Winston - at 2011.10.21 11:53:00
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5. Drone Region ratting gallente ships ? - in Ships and Modules [original thread]
if you have better drone skills go for the domi. (navy if you wish) otherwise this will work [Kronos, Drone killer] Core C-Type Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Armor Thermic Hardener II Armor Kinetic Hardener ...
- by Uriel Winston - at 2011.10.20 18:13:00
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6. Best Tengu fit for lvl4 missions? - in Missions & Complexes [original thread]
this is my baby, just switch to 2x em if you go vs bloods/sansha [Tengu, PvE] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II 10MN Afterburner II Inv...
- by Uriel Winston - at 2011.10.07 14:12:00
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7. bombs - in Ships and Modules [original thread]
Lutz Major wrote: Aamrr wrote: What, you mean like the smartbomb camps on all the important hisec-lowsec shortcut gates? Amused: You really want to compare a wannabe smartbomb camp with a Stealth Bomber wing? "Oh noooo!" Tha bwiwate will ...
- by Uriel Winston - at 2011.09.30 14:09:00
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8. Kronos... - in Ships and Modules [original thread]
vorneus wrote: NoNah wrote: Granted you list "Tracking Computer I" and "Stasis Webifier"(Note that this is the same method you used to indicate the salvager was tech 1). And you replied to a tiny portion of the issue. - Kronos is still the ...
- by Uriel Winston - at 2011.09.28 14:07:00
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9. DMG Multiplier Question - in Ships and Modules [original thread]
im not sure if this is the answer you are looking for but the SPEC skill only applies to T2 guns, meaning that (83m --> faction?) guns will not be affected by the 2% per level bonus. otherwise stated simple: t2>faction guns after you get t...
- by Uriel Winston - at 2011.09.19 19:11:00
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10. How about this Cynabal in no-sec small gang? - in Ships and Modules [original thread]
i'll point what you did wrong: 1) HAIL ammo. you are never supposed to engage an enemy at hail range (AKA WEB-SCRAM RANGE) NEVER. your cynabal will just die 2) 2 LSE and 1 INVUL you need ressists not just flat hp. assuming you got logi your ress...
- by Uriel Winston - at 2011.09.19 18:49:00
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11. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
if you want to just pve with it you could change the: plate, EANM, TCU for rep (deadspace C-type is great) and hardner x2 (rat wise) point and t2 mwd for: another tracking comp (run either 2 unscripted or 2x range scripts) and x-type gist mwd *...
- by Uriel Winston - at 2011.09.17 12:12:00
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12. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
first of all lets clarify that flyinga marauder for pvp is a bad choice. now that we are off that somewhat decent fit, neuts are to get rid of that pesky dramiel-inty that will try to point you and with uranium ammo you get 77+58 which are pretty...
- by Uriel Winston - at 2011.09.17 11:41:00
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13. Quick question on Neuts - in Ships and Modules [original thread]
There is a way to know when your target has no capacitor left but it requires to sacrifice 1 midslot (which not many ships can do) the answer is: Ship scanner. not cargo, but ship scanner: it tells you the enemies fit and capacitor level other t...
- by Uriel Winston - at 2011.09.06 15:24:00
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14. Smash the Supplier - Navy Scorp - in Missions & Complexes [original thread]
its probably the hardest mission... in order to keep up my vargur tank i had to overheat a lot and to warp out 3-4 times... you have my sympathies, i almost had a heart attack when my newly bought vargur got hull damage.
- by Uriel Winston - at 2011.08.18 22:09:00
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15. Arazu for 2 man group Tackler/Dampener - in Ships and Modules [original thread]
Edited by: Uriel Winston on 18/08/2011 17:08:40 ok guys some pretty important things the op should consider before actually try to do what he wants to do: 1) pretty much anything more than C2 sleepers will pop your arazu if you get aggro befo...
- by Uriel Winston - at 2011.08.18 17:06:00
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16. does sec status of system affect mission reward or LP ? - in Missions & Complexes [original thread]
what are you talking about niglible difference?!?! i used to run lvl 4 missions in 0.6 (with lvl 4 social skills) and was getting around 6600 lp for a good mission now i run missions in 0.5 and receiving 8300 lp for a good mission, i can only im...
- by Uriel Winston - at 2011.08.18 11:55:00
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17. How does faction standing work? - in Missions & Complexes [original thread]
Its pretty simple: to access agents you need either Corporation standings or Faction standings for example: X agent for amarr navy requires 2.85 faction or corporation standings. if you have corporation standings 2.85 you can access This agent, h...
- by Uriel Winston - at 2011.08.18 11:48:00
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18. Incursions and War Targets - in Missions & Complexes [original thread]
Edited by: Uriel Winston on 17/08/2011 17:40:01 what the guys above talk about is when a person who has an active War decleration on his corp/alliance joins a fleet then anyone who try to repair him or assist him in any other way will be fla...
- by Uriel Winston - at 2011.08.17 17:40:00
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19. Affording Capital Skills - in Skill Discussions [original thread]
camp jita and scan shutles and haulers... maybe you'll find a dump one carrying the skillbook other than that, nope
- by Uriel Winston - at 2011.07.22 12:07:00
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20. Rail Tengu why the hate? - in Ships and Modules [original thread]
Originally by: Def Antares Edited by: Def Antares on 10/07/2011 18:26:32 Originally by: Muad 'dib Originally by: Def Antares the tengu is not as fast as say a proteus with mwd. This is total rubbish, any tengu fit...
- by Uriel Winston - at 2011.07.10 20:17:00
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